

Experience allowed players to level up and unlock or upgrade abilities. When players killed an enemy hero or minion or destroy an enemy tower, they gained experience and gold. Super Minions entered the lanes upon destroying the enemy inhibitors. Both teams had minions, which jog toward their opponents' bases and support the heroes. Each hero had an ultimate ability for example, ranged hero Murdock can fire a massive laser with infinite range. For instance, TwinBlast, an offensive hero, primarily fires two pistols and throws grenades, while Muriel, a defensive hero, aids her allies with a shield. Different heroes had different skills and weapons. Each player assumed control of a "Hero." Each hero had their own basic attack and possessed a set of four abilities composed of active attacks or maneuvers or passive buffs that helped them or their teammates. In a match, ten players were divided into two teams. Jungles were separated from lanes by fog walls that players could not see other players through. Between lanes were jungles, inside which players could find additional resources for their teams. Lanes consisted of two towers and an inhibitor destroying all of these allowed a team to spawn more powerful minions in that lane and directly attack the enemy core. Each lane was protected by defensive towers that protected the bases by attacking any incoming enemies that stood within its range automatically. They had the ability to reach their opponents' bases through the three lanes featured in each map. Players were tasked with defeating the enemy team by destroying the core in their base. The maps featured in the game were symmetrical, and bases were located at the two opposite ends of a map. Paragon was a third-person multiplayer online battle arena video game.
